Delta Green – Episode 7: “Viscid” (Part 2)

The men and women of Working Group JACKDAW begin their investigation into the strange deaths of Dr. Tibalt Grieves and his girlfriend, Amanda Griffin.  Their search of the Grieves residence leads to a number of unsettling discoveries, but generates more questions than answers.  As they explore several avenues of inquiry, the agents are reminded at every turn that their pursuit of the truth will inevitably exact a terrible cost…

Delta Green – Episode 6: “Reverberations” (Part 4) and “Viscid” (Part 1)

After surviving an encounter with the unnatural, the agents of Working Group JACKDAW regroup and go their separate ways.  Some attempt to find solace through therapy, while others return to old friends or the quiet solitude of nature.  After two months of some much-needed downtime, JACKDAW receives its next tasking.  They are dispatched to Seattle, Washington to investigate the mysterious deaths of a retired geneticist named Dr. Tibalt Grieves and his girlfriend, Amanda Griffin.  Complicating matters are the biohazard lab in Grieves’s garage, the fact that his corpse has broken down into a crystallized blue-black substance, and a CDC flight carrying samples from the scene crashed in Idaho’s Clearwater National Forest…

Delta Green – Episode 5: “Reverberations” (Part 3)

The agents of Working Group JACKDAW continue their investigation into the potentially unnatural effects of a drug known as “Reverb.”  Why are users and dealers disappearing without a trace?  What makes Reverb so dangerous?  Who…or what…is the source of the hallucinogen?  The answers will push the investigators to the very limits of their sanity as they come face-to-face with something from beyond time and space…

Delta Green – Episode 4: “Reverberations” (Part 2)

Working Group JACKDAW begins its investigation into the return of a hallucinogen known as “Reverb.”  Their mission: determine whether or not the drug has any unnatural effects, identify the source, and cut off the supply.  What started off as a simple fact-finding operation may end up being far more dangerous than any of our agents anticipated…

Delta Green – Episode 3: “Sweetness” (Part 3) and “Reverberations” (Part 1)

The men and women of Working Group JACKDAW conclude their investigation into Sarah Garrison and the disturbing events targeting the Bernier family.  After some much needed downtime, they receive their next tasking: investigative the resurgence of a drug known as Reverb on the streets of Los Angeles…

Delta Green – Episode 2: “Sweetness” (Part 2)

The agents of Working Group JACKDAW continue their investigation into the unsettling…and potentially unnatural…events surrounding the Bernier family of Tampa, FL. Their hunt takes them to Chicago, IL, where Special Agent Coldwell and Dr. McCarthy close in on a potential suspect. They soon learn, however, that the tables can turn on them quicker than the squeeze of a trigger…

Delta Green – Episode 1: “Sweetness” (Part 1)

Black Project Gaming’s debut episode! Join us as we dive into “Sweetness,” a scenario written by Dennis Detwiller for the Delta Green roleplaying game. A loving family is under siege by an unnatural threat, and it’s up to the men and women of Working Group JACKDAW to identify and contain that threat.

Welcome to Black Project Gaming!

Heya, folks! Vince here. First and foremost, I’d like to sincerely thank you for stopping by and checking out our site. You’ll notice it’s still very much a work in progress. Don’t worry; we’ll keep working on it until we feel it’s where it should be. For now, it’s a more than suitable home for our podcast episodes and general information on Black Project Gaming.

So, what is Black Project Gaming? Long story short, it’s a bi-weekly podcast featuring a group of friends and me playing tabletop roleplaying games (TTRPGs). We’re starting off by playing Delta Green, an RPG created by Dennis Detwiller, Adam Scott Glancy, and John Scott Tynes. Our first scenario will be “Sweetness,” which revolves around a family being tormented by an unnatural threat. It’s up to our intrepid Agents to confront and neutralize that threat. Once we’ve completed “Sweetness,” I’ll run my players through the six scenarios contained in A Night at the Opera.

In between sessions, I’ll be working on developing my own scenarios and campaigns for the Delta Green RPG. I’m also building an original setting and campaign for the 5th Edition of Dungeons & Dragons. The elevator pitch is it’s a fantasy steampunk setting embroiled in a Cold War-type conflict, and the players will take on the roles of recently recruited covert intelligence operatives. Think equal parts Agents of SHIELD and The Americans. I developed enough to run my players through a few sessions earlier this year, but there’s still a great deal of work to be done before it’s ready for a complete playthrough. Eventually, I’ll get it finished, and I’ll share it with you all here.

Our first episode will be published here and on iTunes, Google Play, and Spotify no later than 8 PM EST on Wednesday, January 9th, 2019. Give us a listen, and hopefully you’ll get some enjoyment out of our tabletop trials and tribulations. In the meantime, like us on Facebook, follow us on Twitter, and feel free to leave a comment or shoot us an email.

Signing out,