Cast of Characters

Second Level Human Wizard

Armor Class: 15 (Mage Armor)
Hit Points:  13
Speed:  30 ft.

STRDEXCONINTWISCHA
8 (-1)14 (+2)12 (+1)16 (+3)14 (+2)10 (0)

Saving Throws: Int +5, Wis +4
Skills: Arcana +5, History +5, Insight +4, Investigation +5
Senses: Passive Perception 11

Languages: Common, Quori, Elvish, Undercommon, Celestial

Special Equipment:

Staff of Aglarel

Effects

Grants the attuned person Mage Armor. While attuned to the Staff of Aglarel you must eat and drink twice the normal amount each day.

Charges

The Staff of Aglarel has 2 charges. It regains 1d2 charges at dawn each day

Cantrip

Frostbite

Evocation Cantrip

Casting Time: 1 Action

Range: 60 feet

Components: V,S

Duration: Instantaneous

Saving Throw: Constitution

Dice: d6

You cause a numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw or take 1d6 poison damage and have disadvantage on the next weapon attack roll it makes before the end of its next turn. The spell’s damage increases as per cantrip dice.

Spells

Shield (1 charge)

Snare (1 charge)

Third Level Elven Rogue

Armor Class: 14 (Leather)
Hit Points:  24
Speed:  30 ft.

STRDEXCONINTWISCHA
8 (-1)17 (+3)12 (+1)15 (+2)14 (+2)8 (-1)

Saving Throws: Dex +5, Int +4
Skills: Acrobatics +5, Deception +1, Insight +6, Investigation +6, Perception +4, Sleight of Hand +5, Stealth +5

Senses: Passive Perception 14

Languages: Common, Elven, Dwarvish

Special Equipment: Dice Set +5, Pan Flute +1, Thieves Tools +5

Spectacular Spectacles

Effects

Eye for Riches

As an action the person attuned to the Spectacular Spectacles can determine how much wealth a person is carrying on them. The type of wealth detected includes precious metals and jewels but not magic items.

Eyes on the Prize

Due to your ability to see the minute workings of locks and traps you have advantage on rolls to pick locks and disarm traps.

Ability (once per long rest)

Eyes on the Past

Once per long rest you can choose to see something from the past. You automatically succeed on a history check to know something that it is possible for you to know.

Second Level Human Hexblade Warlock

Armor Class: 13 (Hide)
Hit Points:  16
Speed:  30 ft.

STRDEXCONINTWISCHA
14 (+2)13(+1)13 (+1)10 (0)10 (0)16 (+3)

Saving Throws: Wis +2, Cha +5

Skills: Insight +2, Intimidation +5, Nature +2, Perception +2

Senses: Passive Perception 14

Languages: Common, Celestial, Halfling

Special Equipment:

Amulet of Iogo

Effects

The person attuned to the Amulet of Iogo is granted resistance to fire. The person attuned to the Amulet of Iogo has an unnatural desire to consume strange things.

Cantrip

Prestidigitation

Spells (once per day)

Comprehend Languages

Armor of Agathys

Second Level Half Elven Bard

Armor Class: 14 (Leather)
Hit Points:  16
Speed:  30 ft.

STRDEXCONINTWISCHA
6 (-2)16 (+3)12 (+1)12 (+1)8 (-1)19 (+4)

Saving Throws: Dex +5, Cha +6
Skills: Acrobatics +5, Arcana +3, History +3, Investigation +3, Perception +1, Performance +6, Persuasion +6
Senses: Passive Perception 11

Languages: Common, Halfling, Elvish, Celestial

Special Equipment:

Lute of Escayere

Effects

The person attuned to the Lute of Escayere is granted immunity to poison. All poison spells cast with the Lute as a focus can be modified to knock unconscious instead of kill. While attuned to the Lute of Escayere you cannot get drunk no matter how much you drink.

Cantrip

Poison Cloud

Evocation Cantrip

Casting Time: 1 Action

Range: 5 feet

Components: V,S

Duration: Instantaneous

Saving Throw: Constitution

Dice: d6

You create a cloud of poisonous gas in a 15 foot square centered on yourself. The area is heavily obscured until the beginning of your next turn. Each creature within the square must make a Constitution saving throw or take 1d6 poison damage. The spell’s damage increases as per cantrip dice.

Spells (once per day)

Protection from Evil and Good

Ray of Sickness

Third Level Dragonborn Paladin of Bahamut (Platinum Cadre)

Armor Class: 16 (Chain Mail)
Hit Points:  30
Speed:  30 ft.

STRDEXCONINTWISCHA
16 (+3)8 (-1)2 (+1)10 (0)12 (+1)16 (+3)

Saving Throws: Wis +3, Cha +5
Skills: Athletics +5, Insight +3, Intimidation +5, Religion +2
Senses: Passive Perception 11

Languages: Common, Draconic

Special Equipment: Playing Card Set +3, Land Vehicles +5 

Rhyrica

(Sentient Greatsword, Awakened)

Effects

Ever Bright

Upon request, Rhyrika emits light (bright 20′ and dim 20′ additional)

Ever Safe

The person attuned to Rhyrika stabilizes whenever they begin their turn with 0 hit points

Ever Sharp

The blade of Rhyrika is always clean and sharp. Reroll any ones on any damage dice from a strike with Rhyrika.

Ability (once per long rest)

Ever Vigilant

Once per long rest, as a reaction you may make a single attack against any creature that damaged one of your allies.

Call Out

Casting Time: 1 Bonus Action

Range: 30 feet

Duration: 1 minute

Saving Throw: Wisdom

Once per long rest, you attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends after one minute, if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.