Spoilers for the Waterdeep: Dragon Heist module. In this special episode, the party faces a malfunctioning test leftover from the ancient Netherese Empire School of Wizardry entrance exams. The test is for them to face and accept the memory of the worst thing that has happened to them. This was actually the first episode that we recorded of the adventure but it is not anything like your normal D&D. So we are releasing it later, after listeners have had a chance to hear some episodes where we play something more like traditional D&D. Crucial moments in the characters’ back stories are explored in this episode. Memories which will surely affect them as they explore the world of Waterdeep.
These members of the Umbra Collective have found themselves tangled together beyond the contracts they’ve sold their talents to. They have encountered threats on both sides of the walls of the Spirevale. They have unearthed horrors just beneath the surface of so-called civilization, and found redemption in the so-called wilds of Ethris. Together, they traverse the thin strands of a web that could unravel at any moment.
The first incarnation of the party consisted of Jacob Pike, a disgraced former colonel in the Spirevale’s Unified Guard, who eschewed quiet retirement to become a soldier of fortune; Brey, an enigmatic and haunted warrior with the rare ability to channel her lifeblood to dangerous effect; Kalana Liadon, a wood elf from a secluded druidic clan who came to the Spirevale in search of purpose, but found herself inducted into its criminal underworld as one of its most dangerous assets; Allie, an enchanting bard whose glamorous, androgynous façade belied a tragic and volatile relationship with a powerful entity; Samanthiel Smith, the sickly runt of one of the city’s founding houses whose thirst for knowledge has not only kept him alive, but driven him out of the Ivory Canopy to explore the world beyond; and Miko Ji’nara, a member of a family of powerful highborn wizards, who shirked the political aspirations of his siblings in favor of exploration. The party met under the guidance of their Blackreeve, Mercer Margold, and was hosted at the Black Dove Tavern, owned by the retired boxer-turned-proprietor, Gertie “the Gorgeous” Elisson.
The agents of Working Group JACKDAW continue their investigation into the potentially unnatural effects of a drug known as “Reverb.” Why are users and dealers disappearing without a trace? What makes Reverb so dangerous? Who…or what…is the source of the hallucinogen? The answers will push the investigators to the very limits of their sanity as they come face-to-face with something from beyond time and space…
Spoilers for the Waterdeep: Dragon Heist module. Set in the sprawling, cosmopolitan, deep water port of Waterdeep, Dragon Heist pits our plucky band of adventurers against rival gangs, immortal wizards, wealthy socialites and legendary mercenary scoundrels in a race against time to find the horde of gold dragons hidden beneath the city. Having just finished Chapter 1 in which they rescued Floon Blagmar from the midst of a gang war and were rewarded for their efforts with a haunted mansion from Volothamp Geddarm, our first broadcasted episode picks up with the adventurers as they leave the 1st floor of Trollskull Manor and venture up to the 2nd floor to explore the rest of the haunted mansion.
Working Group JACKDAW begins its investigation into the return of a hallucinogen known as “Reverb.” Their mission: determine whether or not the drug has any unnatural effects, identify the source, and cut off the supply. What started off as a simple fact-finding operation may end up being far more dangerous than any of our agents anticipated…
The agents of Working Group JACKDAW continue their investigation into the unsettling…and potentially unnatural…events surrounding the Bernier family of Tampa, FL. Their hunt takes them to Chicago, IL, where Special Agent Coldwell and Dr. McCarthy close in on a potential suspect. They soon learn, however, that the tables can turn on them quicker than the squeeze of a trigger…
Black Project Gaming’s debut episode! Join us as we dive into “Sweetness,” a scenario written by Dennis Detwiller for the Delta Green roleplaying game. A loving family is under siege by an unnatural threat, and it’s up to the men and women of Working Group JACKDAW to identify and contain that threat.
Heya, folks! Vince here. First and foremost, I’d like to sincerely thank you for stopping by and checking out our site. You’ll notice it’s still very much a work in progress. Don’t worry; we’ll keep working on it until we feel it’s where it should be. For now, it’s a more than suitable home for our podcast episodes and general information on Black Project Gaming.
So, what is Black Project Gaming? Long story short, it’s a bi-weekly podcast featuring a group of friends and me playing tabletop roleplaying games (TTRPGs). We’re starting off by playing Delta Green, an RPG created by Dennis Detwiller, Adam Scott Glancy, and John Scott Tynes. Our first scenario will be “Sweetness,” which revolves around a family being tormented by an unnatural threat. It’s up to our intrepid Agents to confront and neutralize that threat. Once we’ve completed “Sweetness,” I’ll run my players through the six scenarios contained in A Night at the Opera.
In between sessions, I’ll be working on developing my own scenarios and campaigns for the Delta Green RPG. I’m also building an original setting and campaign for the 5th Edition of Dungeons & Dragons. The elevator pitch is it’s a fantasy steampunk setting embroiled in a Cold War-type conflict, and the players will take on the roles of recently recruited covert intelligence operatives. Think equal parts Agents of SHIELD and The Americans. I developed enough to run my players through a few sessions earlier this year, but there’s still a great deal of work to be done before it’s ready for a complete playthrough. Eventually, I’ll get it finished, and I’ll share it with you all here.
Our first episode will be published here and on iTunes, Google Play, and Spotify no later than 8 PM EST on Wednesday, January 9th, 2019. Give us a listen, and hopefully you’ll get some enjoyment out of our tabletop trials and tribulations. In the meantime, like us on Facebook, follow us on Twitter, and feel free to leave a comment or shoot us an email.