Spoilers for the Waterdeep: Dragon Heist module. The party heads out for a night at the Opera and a clandestine meeting with Mirt, the leader of the clandestine Harpers organization. In one night they experience both how beautiful, cultured, awe inspiring and dangerous the city can be.
Spoilers for the Waterdeep: Dragon Heist module. The party makes an exhausting hike to the top of Mount Waterdeep to retrieve a prophecy from a cantankerous old monk. But first they must prove their worth! They also must face down some thugs in the Field Ward and demonstrate their ability to make friends and influence people, or perhaps just hit them very hard with swords.
DM’s Note: The audio quality for this episode is significantly degraded due to the DM not having his normal setup. Our apologies for the inconvenience.
After surviving an encounter with the unnatural, the agents of Working Group JACKDAW regroup and go their separate ways. Some attempt to find solace through therapy, while others return to old friends or the quiet solitude of nature. After two months of some much-needed downtime, JACKDAW receives its next tasking. They are dispatched to Seattle, Washington to investigate the mysterious deaths of a retired geneticist named Dr. Tibalt Grieves and his girlfriend, Amanda Griffin. Complicating matters are the biohazard lab in Grieves’s garage, the fact that his corpse has broken down into a crystallized blue-black substance, and a CDC flight carrying samples from the scene crashed in Idaho’s Clearwater National Forest…
In the first broadcasted session of The Umbra Collective, the party reunites and begins to make their way further into the desert in search of a nomadic group of mysterious fey-touched beings. The party realizes after making some unsettling and grizzly discoveries along the way that they are not the only ones on the hunt.
Spoilers for the Waterdeep: Dragon Heist module. In this special episode, the party faces a malfunctioning test leftover from the ancient Netherese Empire School of Wizardry entrance exams. The test is for them to face and accept the memory of the worst thing that has happened to them. This was actually the first episode that we recorded of the adventure but it is not anything like your normal D&D. So we are releasing it later, after listeners have had a chance to hear some episodes where we play something more like traditional D&D. Crucial moments in the characters’ back stories are explored in this episode. Memories which will surely affect them as they explore the world of Waterdeep.
These members of the Umbra Collective have found themselves tangled together beyond the contracts they’ve sold their talents to. They have encountered threats on both sides of the walls of the Spirevale. They have unearthed horrors just beneath the surface of so-called civilization, and found redemption in the so-called wilds of Ethris. Together, they traverse the thin strands of a web that could unravel at any moment.
The first incarnation of the party consisted of Jacob Pike, a disgraced former colonel in the Spirevale’s Unified Guard, who eschewed quiet retirement to become a soldier of fortune; Brey, an enigmatic and haunted warrior with the rare ability to channel her lifeblood to dangerous effect; Kalana Liadon, a wood elf from a secluded druidic clan who came to the Spirevale in search of purpose, but found herself inducted into its criminal underworld as one of its most dangerous assets; Allie, an enchanting bard whose glamorous, androgynous façade belied a tragic and volatile relationship with a powerful entity; Samanthiel Smith, the sickly runt of one of the city’s founding houses whose thirst for knowledge has not only kept him alive, but driven him out of the Ivory Canopy to explore the world beyond; and Miko Ji’nara, a member of a family of powerful highborn wizards, who shirked the political aspirations of his siblings in favor of exploration. The party met under the guidance of their Blackreeve, Mercer Margold, and was hosted at the Black Dove Tavern, owned by the retired boxer-turned-proprietor, Gertie “the Gorgeous” Elisson.
The agents of Working Group JACKDAW continue their investigation into the potentially unnatural effects of a drug known as “Reverb.” Why are users and dealers disappearing without a trace? What makes Reverb so dangerous? Who…or what…is the source of the hallucinogen? The answers will push the investigators to the very limits of their sanity as they come face-to-face with something from beyond time and space…
Spoilers for the Waterdeep: Dragon Heist module. Set in the sprawling, cosmopolitan, deep water port of Waterdeep, Dragon Heist pits our plucky band of adventurers against rival gangs, immortal wizards, wealthy socialites and legendary mercenary scoundrels in a race against time to find the horde of gold dragons hidden beneath the city. Having just finished Chapter 1 in which they rescued Floon Blagmar from the midst of a gang war and were rewarded for their efforts with a haunted mansion from Volothamp Geddarm, our first broadcasted episode picks up with the adventurers as they leave the 1st floor of Trollskull Manor and venture up to the 2nd floor to explore the rest of the haunted mansion.
Working Group JACKDAW begins its investigation into the return of a hallucinogen known as “Reverb.” Their mission: determine whether or not the drug has any unnatural effects, identify the source, and cut off the supply. What started off as a simple fact-finding operation may end up being far more dangerous than any of our agents anticipated…